Rules from the game script

How to play Seedle.io

Nobody on the official site walked me through a turn, so I read the game script and then placed a hand myself. Harvest locked the board. That is the rule I remember first.

Seedle.io farming puzzle preview
Official preview. The live grid is on seedle.io.
Illustrated garden plot used as a diagram of the 3 by 3 idea
My own diagram of a fenced plot. It is not a screenshot of a solved board.

A single turn

  1. Open seedle.io. The day's hand is already dealt, up to nine tiles.
  2. Place crops and boosters on the 3×3 grid. A rock cell is not available.
  3. Press Harvest. The score and grade appear, and I cannot undo the placement.

Base yields I could name

These base yields were in the app bundle on 30 September 2026. The day's catalogue still decides which crops appear. Potato, strawberry, pea, carrot, bamboo, peach, lettuce, rice, tomato, and mushroom are in the code, but their base numbers were not in the short list I extracted, so I am not inventing them.

Named base yields from the seedle.io bundle, 2026-09-30.
CropBase yield
Corn14
Chilli6
Pumpkin6
Sunflower7
Clover3
Berry bush8
Cactus24 in the script; I have not reconfirmed it in a live harvest

Boosters and crop effects

Source: seedle.io app bundle. Effect names and the numbers above were read from the script on 2026-09-30, not from a strategy wiki.

Questions I keep getting

Can I replay a bad placement?

Not after Harvest. The game treats the submission as final. I plan the grid before I press it.

Do the same crops show up every day?

No. The catalogue is dated. A booster that was perfect yesterday may not be in today's hand.

Keep going